- VISUAL STUDIO 2022 RELEASE UPDATE
- VISUAL STUDIO 2022 RELEASE ANDROID
- VISUAL STUDIO 2022 RELEASE CODE
- VISUAL STUDIO 2022 RELEASE MAC
- VISUAL STUDIO 2022 RELEASE WINDOWS
Project Browser: Fixed context menu does not appear when holding Ctrl and pressing left mouse button in the Project window on Mac. Particles: Skip draw call for gpu instanced mesh particle trails if using same material as particles. Networking: Fixed a texture leak when UnityWebRequest is used with DownloadHandlerTexture and a texture is never queried. IOS: Disabled capitalization, autocorrection and others when soft keyboard is secure and input is hidden.
VISUAL STUDIO 2022 RELEASE WINDOWS
Graphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD. GI: Fixed for prefab assets showing in Light Explorer when Show Inactive Objects is checked. GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. GI: Fixed APV Partial Baking when using GPU Lightmapper. GI: Fixed an issue where environment lighting is missing from player builds when the scene hasn't been baked.
VISUAL STUDIO 2022 RELEASE MAC
Fix some GUIDepth errors.Įditor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two.Įditor: Timestamp for nfig in user project is now only updated when changed.
VISUAL STUDIO 2022 RELEASE UPDATE
Graphics: Added: Expose Texture2D.ignoreMipmapLimit property to ignore QualitySettings.masterTextureLimit.ĢD: Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.ĢD: Refactored internal triangulation and tessellation APIs.ĢD: Creating a new vertex or an edge outside of the main geometry is now handled correctly.ĢD: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases.ĢD: Fixed the isolate behavior in the Sprite tab in the Visibility panel.ĢD: When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players.ĢD: When modifying Sprite Library's Category name after user presses apply, the changes to the name are saved.Īndroid: Added mono audio output support.Īndroid: Fixed a possible crash on many PowerVR based devices.Īsset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails.Īsset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity.Īsset Pipeline: Fixed an issue where assets with dots in the filename (other than the extension) could incorrectly invoke a warning about mismatched main object names.Īsset Pipeline: Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import.Īudio: Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time.Įditor: Fixed a deadlock in Accelerator upload while using '-quit'.Įditor: Fixed an issue with too many open files when downloading from Accelerator.Įditor: Fixed crash when OnDemand scheduler tries to upload previews without accelerator connection.Įditor: Fixed package manager dropdown position sometimes is not fixed below it.
VISUAL STUDIO 2022 RELEASE CODE
VISUAL STUDIO 2022 RELEASE ANDROID
Vulkan: Android GPU Inspector crashes with "Failed to profile the replay. Shader System: Shader variant build preparation does not scale Scene Management: Crash when accessing transform component after calling Resources.UnloadUnusedAssets() Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project
![visual studio 2022 release visual studio 2022 release](https://img-blog.csdnimg.cn/20210720140302787.png)
![visual studio 2022 release visual studio 2022 release](https://d1abomko0vm8t1.cloudfront.net/article/images/740x500/dimg/microsoft_visual_studio_24.jpg)
MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component
![visual studio 2022 release visual studio 2022 release](https://winaero.com/blog/wp-content/uploads/2022/06/Visual-Studio-2022-vs-2022-banner.jpg)
MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project
![visual studio 2022 release visual studio 2022 release](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/19974/800e208b-faae-1e38-81dd-e2b99d84194d.png)
Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial Kernel: Editor crashes on GetTransformAccess when undoing GameObject duplication Graphics Device Features: Crash when submitting depth with no MSAA Profiler: Standalone Profiler Crash in RtlEnterCriticalSection on exitĪI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĪsset Bundles: AssetBundle indeterminism caused by mesh streaming info